AI Insights · Timothy · July 2024
Top 5 Slime Games in Belgium Q2 2024: Unified Platform Performance
Explore the performance of the top 5 slime games in Belgium during Q2 2024, based on data from Sensor Tower. Learn about their downloads, revenue, and active user trends.
In the second quarter of 2024, Belgium saw an intriguing performance from the top 5 slime games on a unified platform. Here’s a detailed look at their downloads, revenue, and active user trends, based on data from Sensor Tower.
Super Slime - Black Hole Game by Supercent, Inc. experienced fluctuating revenue, beginning the quarter at $81 and dropping to as low as $1 in mid-April. By the end of June, revenue stabilized around $13 to $18 per week. Downloads showed a downward trend, starting at 2K and ending the quarter at 1K. Weekly active users followed a similar pattern, starting at 7.7K and decreasing to 5.7K by the end of June.
Bruno - My Super Slime Pet from Dramaton LTD saw sporadic revenue, peaking at $24 in mid-May and mid-June. Downloads declined steadily from 816 to 294 over the quarter. The game maintained a relatively stable active user base, fluctuating between 4.6K and 5.3K throughout the period.
Makeup Slime Game! Relaxation by Shanze Shafique had minimal activity, with downloads peaking at 53 in early May and dropping to single digits by late June. Active users were sparse, reaching a high of 57 in early May but often falling to zero.
Slime Simulator Time :ASMR DIY from Tap2Fun Limited Partnership had low download numbers, starting at 112 in mid-April and dwindling to single digits by late May. Despite this, active users were relatively stable, averaging around 200 to 300 weekly.
Fluid Simulation by Pavel Dobryakov saw minimal revenue, with occasional peaks of $7 and $3 in April. Downloads were low, starting at 33 and ending the quarter at 13. Active users remained modest, peaking at 83 in early April and dropping to 11 by late June.
For more insights and detailed analytics on these and other apps, visit Sensor Tower.